Animation is a type of an optical illusion just like a cinema. But instead of having real life characters, animation uses characters born out of an artist's imagination.
Also the movement of the animation character part are some what different from real life motions.
Animation is broadly classified in two types.
2 Dimensional animation and
3 Dimensional animation.
2D - Traditionally two dimensional animations used to be done with thousands of actual hand made sketches and showing this sketches in rapidly in succession formed and animation sequence.
Like the cartoon "Tom and Jerry" or "Simpson" or like the movie "Arabian Nights", "Hanuman", "My Friend Ganesha" etc.
With the help of modern computers and softwares' like "Flash", it is possible to do a 2D animation film with less number of sketches. Which saves lot of human effort and time. But even modern approach to 2D animation requires a lot of sketch work and storyboarding, which existed before the computers arrived. This means that good animators is required to know both the approaches.
3D- The advent of computers brought about a logical extension of 2D animation and that was 3D. In 3D animation it is possible to create a 3 dimensional character or object.
This gives a lot of real life effect to animation movies. And there is more freedom for artist imagination and a room to explore newer ideas.
With help of softwares like 3Ds max. Maya, Zbrush, so many game products and 3D animation movies are produced and are in the market today.
Parallel Fields: With 2D animation it is possible to blend traditional cinema and modern animation effects. The result can be see in movies like "Harry Potter" series, "Lord of the Rings", "Cronicals of Narnia" which were the film versions of some of the epic literary works.
In Bollywood already movies like "Krish" are using 3D animation for special effects.
Given that there are so many stories in epics "Ramayana" and "Mahabharat", we can produce a lot of movies based on these stories using such modern technology.
On a different note animation can also be used in engineering and medical sciences as a education tool like "Walkthrough" that we see in big architectural projects.
Animator has to begin his work by drawing a lot of sketches and preparing story board. In our courses is will be given a certain importance. In first phase of their learning students will master the art of sketching.
In second part students will make the actual character based animation with help of their own characters like Mickey Mouse, Tom and Jerry etc.
In 3D animation lot of emphasis is put on modeling the character after the initial sketch or a photographs. This model is usually in a gray color. Texturing involves putting colors on these characters, objects and surroundings. Thirdly these characters will have to move, talk, smile and express all the human emotions. This part is done under animation phase.
To give you some example of block blusters Hollywood movies Harry Potter, which was a big hit among the kids as well as the grown-ups, Lord of the Rings, Mummy all these movies have used some kind of 3D animation & Visual effects.
TMV's Instigation in Animation: Keeping in a view all the progress in the field and realizing the fact Indian animation industry is going to touch 869 million dollars by 200, TMV has already started a course which can produce quality professions. This will provide the required skilled man power to the growing animation industry.
As we have seen it's not sufficient to learn animation softwares only but it is also important to learn lot of subject in fine arts like figure drawing, color theory, perspective etc.
So we have started three years dedicate course to learn both animation software with fine art subjects.
Those who are in need of quick course we have started diploma in 2D and 3D animation.
To provide the students art based knowledge of 2D and 3D animation.
To give students traditional as well as contemporary knowledge of drawing and painting techniques.
To provide students with process based knowledge as per currents desires of animation industry.
Due emphasis on Drawing and Painting which are traditional techniques of art.
Students will also obtain proficiency in other regions of production like Editing and Compositing.
A good infrastructure with well - equipped High End Computer laboratory.
Syllabus designed as per industry descriptions.
Outdoor activities for Landscaping / Extra-curricular activities/ presentations / Animation Film Shows / Exposure to Animation Studios and Professionals through Visits and Seminars.
Exhibitions of Students' Portfolios and Projects.
Semester pattern with a combination of 60% of Internal Examinations and 40% External Examinations. (Minimum passing marks (30 and 20 respectively)
Candidates having 10+2 (H.S.C.) qualifications can take admission to year 1st of the course.
10th (SSC) passed + 2 or 3 years Governement recognized Diploma.
Direct Second Year:
Students having passed G. D. Art or Art Teacher Diploma (After 12th A.T.D.) Examination can directlytake admission to 2nd yearof the Programme.
12th (HSC) passed + 2 or 3 years Governement recognized Diploma in Animation can directly take admission to 2nd year of the programme.
Fee Structure (In Rupees) (Fees applicable for current academic year)
For First Year: ₹1,00,000
For Second Year: ₹1,00,000
For Third Year: ₹125,000